Krakatoa 1.1.1 from Frantic Films
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KRAKATOA is Frantic Films production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit.
It provides a pipeline for acquiring, caching, deforming, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.
What`s new in Krakatoa 1.1.1?
COMPATIBILITY
- Krakatoa v1.1.1 adds supports for 32 and 64 bit 3ds Max 2009 and 3ds Max 2009 Design in addition to the previously supported 3ds Max 8, 9-32 bit, 9-64 bit, 2008-32 bit, 2008-64 bit versions.
RENDERED FRAME WINDOW CONTROLS (3DS MAX 2009+ ONLY)
- In 3ds Max 2009, the Rendered Frame Window (a.k.a. Virtual Frame Buffer or VFB) can be customized to support various renderers. Most rendering-related Krakatoa controls are now available around the window for faster access and quick iterative rendering.
- An option available through right-click on the Iterative button in the new VFB provides an alternative InterActive mode. If the PCache and Iterative/InterActive options are checked and the last update time was shorter than a given threshold also specified through the same menu, Krakatoa will update interactively after parameter changes in the VFB. This option is turned OFF by default.
- The controls in the VFB rollouts can also be colorized using the Custom Checkbutton Colors in the Preferences rollout of the Krakatoa GUI.
KRAKATOA GUI
- Added Presets support to the "Use Particles From" set of controls. Any combination of sources can now be saved and restored via the Presets menu.
- Added an option to the same Preset menu to associate a user-defined combination of particle sources with each Particle Render Mode and switch between them when switching the Render Mode. For example, Save all PFlow types but Render only PRT Loaders. This can be very useful when generating PRTs from various sources but rendering only from file sequences as it reduces the number of clicks to select the sources significantly.
RENDERING
- Added the ability to update a Particle Flow system set to Render>None without rendering its particles. This is useful when driving a renderable particle system with another particle system which should not render but still be up-to-date during Krakatoa calculations, for example using Particle Flow Tools Box #3 DataOperators. This is now an implicit behavior of the Render>None operator.
BUG FIXES
- Particle Systems linked to a Matte Object were incorrectly transformed in previous versions. This has been fixed.
- The custom color for the rollout currently displayed in the Preferences rollout persisted even when the use of custom vcheckbutton colors was unchecked. This has been fixed.
- Fixed a display glitch that caused the rollouts to be redrawn incorrectly due to setting focus to one rollout.
Krakatoa will run in Evaluation Mode until properly licensed and will provide all features of the Full Commercial version with the following limitations:
- Rendered Output will be watermarked
- Network Rendering and Partitioning will be disabled.
Links:
Download Krakatoa 1.1.1 |
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