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Maxwell Render 1.6

Maxwell Render 1.6Next Limit Technologies is proud to announce the release of an update for its revolutionary rendering software: Maxwell Render 1.6. Extensively tested, Next Limit is confident that this update will be well-received by Maxwell Render users around the world.
Version 1.6 – available today for existing customers – brings new features and improvements, including the much-anticipated Maxwell Displacement, Instances, multithreading voxelization, new plug-ins, network improvements and much, much more.
Maxwell Render 1.6 also includes a free pack of Dosch Design HDR images, exclusively for Maxwell Render license holders. This HDRI pack will be made available for download soon after the 1.6 release, and all customers will be notified by email.
Maxwell Render 1.6 and the updated plug-ins are available for download from the usual customer download area. The public release of Maxwell Render 1.6 will take place some days after the client release, when the demo will be re-enabled so that non-clients can test drive the new version.

Maxwell Render 1.6 highlights

  • Maxwell Displacement: Displacement is a powerful texture-driven tool that can help users to create real geometric detail on objects on-the-fly while rendering. As opposed to many other displacement solutions currently available in the industry, Maxwell Render offers you its very own, unique displacement technology which is capable of simulating any detail without extra memory consumption. Many of the other displacement methods presently offered pre-tessellate the given geometry and displace the vertices of this new cluster, which wastes a lot of memory resources before and during the render. Maxwell Render does not use triangle tessellation methods and does not prepare subdivided/tessellated geometry before rendering. Even when rendering, this technology has nothing to do with additionally created triangles. Maxwell's powerful infinite surfacing technology is capable of rendering very fine displacements even beyond texture resolution. With its seamless precision control, users can easily customize surface accuracy/ability and optimize the performance depending on their needs. In addition, Maxwell Displacement has very few parameters and is very comfortable to control.
  • Instances: Support for Instances means that you can have thousands of high polygon objects in your scene and Maxwell Render will render them using the same amount of memory as if you only had one of those objects in the scene. Instances are extremely useful to reproduce objects such as plants, bricks, stones and furniture.
  • Voxelization multithreading: This can potentially offer great time savings for those with multi-core systems, especially when enabling motion blur. Memory usage during voxelization has also been optimized, which will be most noticeable on 64-bit systems and to a lesser extent on 32-bit systems.
  • Network improvements: Users now have the option to set a global sampling level (SL) for cooperative renderings so they no longer need to set the SL of each node separately. It’s now also possible to set more than one manager and users can specify managers also by machine name, not just IP.
  • Sun in Sky dome: It is now possible to use the sunlight from the physical sky together with the Maxwell Render sky dome.
  • Free Dosch Design HDRIs: Maxwell Render 1.6 comes with a package of eight free HDRIs from Dosch Design. Previews are included in Maxwell Render 1.6, and the high-res HDRIs will be made available as a separate download, exclusively for clients, shortly after the release of 1.6. More details will be provided to clients by email.
  • 64 bits multi-core bug fixed: Some users experienced slowdowns on 64-bit multi-core systems. These issues have been solved so that the 64-bit performance is no longer below expected. The fix applies to OSX and Linux as well. These fixes have led to speed improvements and some scenes will now render remarkably faster depending on scene set-up. Speed improvements of 15 to 20% have been reported by the testing team.
  • Motion blur: Motion blur has been reactivated and is available from all plug-ins that support motion blur.
  • Alpha channel: The Maxwell Render alpha channel has seen several bug fixes and enhancements. Now, the alpha channel doesn’t generate sampling noise in empty areas, and it matches with the render channel without edge issues.
  • Numerous bugs fixed

Links:

Maxwell Render 1.6 highlights (pdf)