Blender Tutorial: How can I rig cartoon worm character
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For a worm that just has to move a bit, simple methods suffi ce: for instance, just using a curve deform and moving the worm on a path is often enough. But if
the worm is a central character, it may need to act:
this means a more elaborate rig to give the animator better control over the mesh, while keeping to the toony `worminess` of our hero.
In this tutorial, we’ll attempt to show you some novel ways
to use a combination of object parenting, constraints and modifiers for rigging in Blender, as we encourage you to think about character set-up in new ways.
Links:
Download PDF (4.2 Mb, Eng)
Support files (21 Mb)
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