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CG news arrow Plug-ins and Scripts arrow Maya Bonus Tools 2016

Maya Bonus Tools 2016

Maya Bonus Tools 2016Bonus Tools is a free collection of useful Maya scripts and plug-ins. After installing Bonus Tools, an additional pull-down menu will be added to the end of the main Maya menu. This new menu provides easy access to a variety of tools and utilities for daily use. The Maya Bonus Tools menu mimics the layout of the standard Maya menu sets. Each sub-menu contains a number of related tools. Each of these can be torn off and floated just like standard Maya menus.

Bonus Tools are provided to you on an "AS-IS" basis; Autodesk does not provide any support in connection with this collection of tools.However submission of problems and suggestions are encouraged and can be logged through from the Maya Help menu with Report a Problem or Suggest a Feature.

BT2016: whats New?

  • Edit -> Duplicate Mesh as Reference
  • Edit -> Paint Duplicate on Object
  • Display -> Toggle XRay Per Mesh / Surface
  • Display -> Orthographic Control
  • Display -> Set Background / Grid to Classic
  • Create -> Mesh Locator
  • Create -> Separator on Shelf
  • Modify -> Move Curve Pivot(s) to First CV
  • Modify -> Edge Segment Snapping
  • Modeling -> Combine and Copy Last Pivot
  • Modeling -> Slide Edge Loop and Preserve UVs
  • UV Editing -> Checker Pattern Size
  • Rigging -> Toggle Parallel Evaluation
  • Rigging -> Toggle GPU Acceleration
  • Rigging -> Toggle OpenSubdiv + OpenCL for Selected
  • Rigging -> GPU Acceleration Status: Currently Supported
  • Rigging -> GPU Acceleration Status: Check Selected
  • Rigging -> GPU Acceleration Status: Check All Deformers
  • FX -> Bifrost Memory Usage
  • FX -> Bifrost Batch Simulation
  • Rendering -> Assign New Material for Each Selected
  • Rendering -> Turtle: Render Image Sequence
  • Help -> Go to Bonus Tool Install Location

Whats been updated?

  • Display -> Display Control
  • Window -> Attribute Collection
  • Modify -> Isometric Shear
  • UV Editing -> Auto Unwrap UVs Tool
  • UV Editing -> Rotate UVs Around Last Selected
  • UV Editing -> Flip UVs Horizontally Across Last Selected
  • UV Editing -> Flip UVs Vertically Across Last Selected

Whats been moved into Maya proper?

  • Modeling -> Bevel Around Faces