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New OctaneRender Plugin

OctaneRenderRefractive Sofware LTD is pleased to announce the availability of our new plugin product called OctaneRender for Autodesk 3ds max. OctaneRender is currently recognized by many industry professionals as the most advanced and fastest GPU based physically based render engine, with an advanced and flexible node-based workflow and user-interface, however many artists lack tight integration options and fast IO, limiting functionality and workflow features required for fast and efficient geometry transfer and animation rendering, due to current exporter scripts communicating with the OctaneRender application via file export.

Now, with our new plugin products, you can have the most advanced, fastest physically based render engine on the market tightly integrated into your 3d modeling and animation software, for a fast workflow and rendering pipeline suitable for interactive editing and fast final animation rendering output by using max's environment for scene setup, fine-tuning and animating all parameters for objects, materials, lights, media, etc... all from inside 3ds max.

This new plugin product is the first of a new series of fully integrated plugin solutions, embedding the OctaneRender GPU based rendering engine directly into Autodesk 3ds max.

Features:

  • Full binary library integration of OctaneRender into 3ds max, useable both as an internal max render engine and interactive render engine.
  • No File or Pipe based IO between 3ds max and the engine is used, as the engine works directly in the max process and memory space, with direct memory access.
  • Full integration of all octane nodes as materials, lights (area lights & daylight system), textures (spectra, 2d/3d image & procedural), media (for absorption and sub-surface scattering / volumetric materials) and more.
  • Integration of octane nodes into 3ds max 2012+ nodegraph editor system for complex material and texture mixing & setup.
  • Automatic scene material translation from existing 3ds max materials, with other popular 3rd party engine material systems added during the first weeks of the beta program, based on customer feedback and demand.
  • All OctaneRender nodes, parameters and features are configurable from 3ds max. Identical engine functionality and render performance just like our current OctaneRender/standalone engine.
  • Batch render fully animated scenes using max's render engine workflow, optionally using any 3ds max compatible network render queue software.


Link:

OctaneRender Official Site