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HyperShot 1.9

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Hypershot Bunkspeed presented HyperShot 1.9. This upgrade provides significant render performance improvements as well as a number of new features.

The all new bump mapping capability for all materials lets you easily take any image and turn it into a bump map, giving your materials an even more realistic look. HyperShot 1.9 is a free upgrade from any previous version for all existing customers.

New Features

All new bump mapping
  • Place a bump map on any material including metal, plastic, glass, xray, and thinfilm, using any JPEG, TIFF or PNG image.
  • Choose from various mapping types (uv, box, planar, cylindrical, spherical).
  • Alpha/Transparency channel is supported for bump decal creation.
  • Combine with textures on non-transparent materials for the most realistic look.
  • Use of true normal maps instead of image file to get the most refined look for bump maps.
  • Bump dialog has the same functions as the new and improved texture dialog.
Improved texture manipulation
  • Place the center of the texture or decal exactly at the position you want on the model with a single mouse click.
  • When experimenting with various textures and decals, a "Reset" button lets you quickly reset all values to quickly start over "with a clean sheet of paper."
  • "Intensity" let’s you control the brightness of the texture on the object with a given material.
Environment height adjustment
  • Move the environment up or down relative to its overall size. This gives users greater control over placement of light and reflection of the environment (HDRI).
Better ground shadows
  • When rendering the final image, you will notice that the ground shadows are now calculated cleaner every time the "Shadow Quality" parameter is increased.
Interactive realtime window resizing
  • Grab the lower right hand corner with the left mouse button and interactively change the size of the realtime window. The aspect ratio will be maintained.
  • The realtime window size and final render output size are also connected. Changing the realtime window size interactively or numerically will update the render output size accordingly.
Remember on screen positions of dialogs
  • Remember on screen positions of dialogs: In addition to the main dialog and the material library HyperShot now remembers the position of the "Move Object", "Material Edit", "Texture Map", and "Bump Map" dialog during the current session as well as upon restart.
  • Remember last opened folder.
  • Remember last 5 opened scenes that you’ve worked with under "File", "Open Recent ...".
  • Size of material library window is stored when closed.
More Interactive dials in addition to numeric input
  • Interactive dials have been added to the "Move Object" dialog, as well as "Environment Size."

Improvements and Bug Fixes

  • Saving renderings now remembers the custom path.
  • “Alpha channel” is only available for TIFF and EXR. Status gets saved with the file.
  • Render performance has been dramatically improved when rendering materials with certain textures.
  • Improved handling of multiple HDRIs mapped onto object within a scene.
  • All issues that potentially reveal facets or dark patches after applying anisotropic material have been resolved.
  • Users can now use Region Render when the camera position is locked
  • Pro/ENGINEER assemblies now maintain the same orientation and scale when added to a scene that was created through the Pro/ENGINEER plugin.
  • SolidWorks assemblies with hidden and compressed parts maintain the status when imported into HyperShot.
  • Support for Windows Xp/Vista 64bit.

Links:

HyperShot 1.9 download page
 

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Tags

Download, plugin, HyperShot, Bunkspeed, Google SketchUp, Pro Engineer, SolidWorks, render, shadow quality, mapping, texture, alpha channel

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