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Москва, 4 сентября 2007 года — анализ лучших блокбастеров этого лета показал, что программное обеспечение Autodesk, Inc. (NASDAQ: ADSK) пользуется широкой популярностью среди специалистов по компьютерной графике во всем мире. Именно с помощью решений Autodesk были созданы столь нашумевшие в этом сезоне художественные фильмы, как "Пираты Карибского моря: на краю света", "Лови волну", "Трансформеры", "Фантастическая четверка: вторжение Серебряного серфера", "Пенелопа" и другие. Be first to comment this article | Views: 2284 |
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Пакет адаптации AutoCAD Civil 3D 2008 – еще более глубокая адаптация под российские стандарты. Пакет содержит настройки стилей и другие данные, которые помогут уменьшить время, затраченное на достижения соответствия местным стандартам. Главное, что отличает это продукт – нарезка модели на листы, которые теперь обретают ГОСТовское зарамочное оформление.
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Pixar Animation Studios today announced the release of its Academy Award® winning RenderMan Pro Server version 13.5 software, together with a new licensing policy greatly increasing throughput on multi-processor computers.
Described by beta testers as one of the most significant RenderMan releases ever, RenderMan Pro Server 13.5 is optimized for batch rendering at the highest levels of performance, memory, and systems efficiency. Among the many new features are stereo rendering from a multitude of camera viewpoints in far less time than it takes to render frames in multiple-passes, new shader authoring techniques including shader objects, co-shaders, resizable arrays, and enhancements to point cloud controlled photon emission and scattering that facilitate photon mapping for a wide variety of light sources and surfaces.
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MaxTrax has been recompiled for Max 8 and 9 (32-bit and 64-bit) and released as freeware.
Proteus v1.1 was originally a commercial plugin, but it has now been recompiled for Max 8 and 9 (32-bit and 64-bit) and released as freeware.
Grass-O-matic has been recompiled for Max 8 and 9 (32-bit and 64-bit).
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Turtle 4.1 Beta Released. Turtle 4.1 includes a completely new GI user interface, which enables you to select the primary and secondary GI solver of your choice and then tune them individually. Turtle 4.1 also introduces the Radiance Cache to speed up Radiosity Normal Maps calculations, giving both faster and better results. In Turtle 4.1, Path Tracing is included in the global illumination toolbox.Turtle 4.1 also got all “Extreme Makeover” on the Image Based Lighting and HDR user interface and unified the settings for controlling the environment.
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Carrara 6 Pro augments already impressive animation, landscape, modeling, and rendering capabilities with a strong set of new features. The significant enhancements to Carrara 6 help deliver a professional 3D solution at a price that fits into almost any budget. Carrara 6 will stimulate professional users toward greater creativity and help them to stay competitive, while providing incredible ease-of-use and unbelievable results.
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Bucharest, Europe, August 22, 2007 – Quad Software announced today the release of version 1.1 of Grome graphical editing application. Product of more than two years of development and refinements, Grome is versatile terrain and game level modeler targeted towards professional game developers and companies from 3D simulation industry.
Since its commercial release, 6 months ago, Grome was widely adopted by professional game studios as a valuable tool inside the game production pipelines. Used in AAA game titles for consoles and PC, by well known studios like Ubisoft and Eidos and in 3D simulation software by companies like Saab Bofors Dynamics and IFAD TS, Grome proved itself as an easy to learn tool that increases user creativity and productivity. Be first to comment this article | Views: 2160 |
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EarthSculptor is a realtime heighmap editor and paint program featuring an easy to use interface with immediate feedback editing designed exclusively for rapid development of 3D landscapes for visualization, multimedia and game development
Features: Fast 3D hardware accelerated terrain rendering;Automatic lighting and shadow map rendering;High resolution Light, Color and Detail texture maps
Map sizes up to 4097x4097;Real time reflecting water 8 terrain tools: raise, lower, level, grab, smooth, erode, push and ramp; Plug In System
Multiple undo/redo editing; Outputs heightmaps as 16-bit PNG textures, no proprietary formats; Advanced .OBJ exporter outputs optimized meshes
Edit textures and heightmaps externally; Developed for Windows® and OpenGL® hardware. Comments (1) | Views: 2239 |
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You can ask: “Why is 3D-brush program necessary when there are such programs as Zbrush or Mudbox?” 3D-brush is not intended to make a man out of sphere or cub. The main aim of the program is detailing and texturing the object already shaped in other 3D-packet. You work on detailing level equal to 3 to 5 millions of polygons. Operating speed of editing and viewing objects has grown bigger because of using a map of normals instead of geometrical splitting. It is well-known that it is easy to shape the object – it takes several hours. But detailing and texturing is long process taking 3 to 10 times more time then modeling a draft itself. 3D-brush is made to make this part of technological process faster. The program contains options for sculptural modeling so that change of shape could also be possible. But the main function is detailing
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Autodesk on SofTool 2007 Be first to comment this article | Views: 1852 |
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Swift 3D provides unrivaled vector rendering quality and output styles and is the only 3D technology to offer direct integration with Adobe Flash®. Swift 3D's toolset and interface allow anyone to quickly create 3D content while providing a full set of advanced tools to grow into. With vector, raster and video export capabilities, Swift 3D provides the Flash and motion graphics design industry with a powerful and easy-to-use 3D solution that delivers high quality results for an affordable price.
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Making MD2 models used to be so much fun... You'd become an expert in at least 3 different programs, all with different interfaces, different functionality, and usually with lousy documentation. You'd struggle with mapping coordinates, frame names, skin linking, and frequent crashes. It was truly an adventure.
QTiP is so easy, it's almost boring. If you know 3D Studio Max, or even if you don't but can get models from your preferred package into Max, prepare yourself for seamless transfer of .md2 files into the game of your choice! Be first to comment this article | Views: 2801 |
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Simple, easy to use, powerful, based on the latest hardware and software technologies, fully integrated in the most commonly used 3D software of the market, Nova 5.9 real-time 3D engine allows to display high quality virtual scenes.
This engine is running under Microsoft Windows environments and is based on DirectX 8.1 and 9.0c technology. As in a video game, it allows you to get into its virtual environment in order to discover it or to interact with its content.
Application fields are numerous: Architecture, civilian or military simulation, installation, car industry, train industry, aviation, manufacturing industry, virtual presentations, products marketing, etc.
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GroundWiz is a plug-in for 3ds max/VIZ for making nature scenes with ease and precision.
GroundWiz consists of two main parts: GroundWiz Procedural Terrain Map and GroundWiz Planter for 3ds max/VIZ.
Currently GroundWiz supports 3ds max versions 6, 7, 8, 9 / VIZ 2005, 2006, 2007.
GroundWiz Terrain Map, easy to use yet powerful procedural 3d terrain map for 3ds max/VIZ, will bring you much power and control for generating realistic terrain textures.
Furthermore, GroundWiz Planter, a mass placement and instancing tool, handles millions of objects in 3ds max/VIZ. It will help you merge vegetation, rocks and other nature elements and quickly create realistic interactive scenes of nature/landscape. Be first to comment this article | Views: 2420 |
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These course notes cover new tools, processes and pipelines that were developed to make Surf ’s Up a reality. These course notes are intended to serve as a reference for some of the more unique aspects of the Surf ’s Up production pipeline. Many aspects of the production of the film share a lot in common with other CG feature films and have been intentionally omitted.
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