Helium 1.12 supports 3ds Max 6-10 (32 and 64 bit). Helium is a Schematic Framework that allows you to create Flow-chart Interfaces within Max, via MAXScript. Consider Helium like any other MAXScript UI control, like a button or a treeview, granted a far more powerful one. Changes for v1.12 are: Adds the ability to zoom around the mouse cursor.
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ShaderFX is an advanced plugin for 3ds Max that allows artists to create cutting-edge real-time shaders. When the software was first released, it gave real-time artists the power to put their imagination on the screen and opened the flood gates to the powerful flow of artistic expression. Now with ShaderFX version 2.0, we are adding many new materials, shader nodes and workflow improvements that will greatly improve productivity and quality. We've continued support for 3rd party engines and once again ShaderFX 2.0 is a free upgrade for existing license holders!
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PipelineFX, makers of Qube! software, the leading render farm management software for film production, game development, and digital media education around the world, today announced that it has released support for Autodesk 3ds Max 2008. The new Qube! 3ds Max jobtype will support Autodesk 3ds Max 2008 on both 32 and 64 bit platforms. The jobtype also supports all 3ds Max-compliant renderers, such as Chaos Group’s V-Ray rendering engine.
Qube! ships with an array of standard jobtypes for 2D and 3D applications including Maya, 3D Max, XSI, After Effects, and many more. Many jobtypes contain in-application submission dialogs and can be submitted directly from the Qube!'s GUI, command line, and popular scripting languages. Qube!'s same jobtype framework can also be leveraged to create custom jobtypes or submit simple command line calls. The recently introduced SimpleCmd framework mates the flexibility of the command line with the ease of use of a submission dialog GUI. Comments (1) | Views: 1927 |
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fryrender is the unbiased spectral renderer developed by Feversoft.
All the elements involved in the render (materials, lights, cameras, ...) are based on physically accurate models up to the point that when you hit render a simulation of the real behavior of light happens inside.
This not only leads to the finest quality true-to-life renditions, but also makes the engine very easy to use. Things just look the way they have to once your scene is set up.
Moreover, fryrender is the first engine of its kind capable of transforming scenes into a format that can be navigated in real-time with the aid of our Virtual Reality engine Random Control 4.
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Cebas Computer, maker of finalRender, today announces the release of Service Pack 1 for finalRender, finalToon, and finalShaders R2. SP1 fully supports 3ds Max 2008 and has an installer for all supported versions of 3ds Max. Comments (1) | Views: 2071 |
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A critical error has recently been identified that prevents the MOTOR (motion retargeting) feature from working. This affects all customers using: 1) XSI 6.0, 2) XSI 6.01, 3) XSI 6.02, 4) XSI 6.5, 5) XSI 6 Mod Tool, 6) Face Robot 1.8.
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Hundreds of professionals in different fields: from 3D-animators and artists to producers and owners of Film Studios. Very expensive Exotic hardware and software products. The original Russian solutions and a huge foreign experience. These are CGEVENT-2007, or the Third International Conference on computer graphics and 3D technologies "CG-EVENT-2007". Be first to comment this article | Views: 1809 |
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In a continuing effort to provide high quality products, Autodesk has released AutoCAD Civil 3D 2008 Service Pack 2, which fixes or addresses a variety of issues discovered by customers and by Autodesk's internal testing team.
This service pack includes all fixes previously included with AutoCAD Civil 3D 2008 Service Pack 1. Please see the Readme for additional information. This Service Pack is intended for all versions of AutoCAD Civil 3D 2008 including those that already have Service Pack 1 installed. Be first to comment this article | Views: 2640 |
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Autodesk University is the world's largest annual gathering of working professionals, industry experts, and Autodesk executives. The four-day event combines a comprehensive learning environment with a trade show and a mix of business and social activities - all designed to help attendees learn new skills and build valuable business relationships.
The people you meet at AU are as important as the training - the camaraderie among fellow professionals is an exciting aspect of the AU experience. Many attendees are the most well-informed Autodesk product users and they're not shy about sharing their knowledge.
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SplutterFish, developers of the award-winning, fully-integrated rendering suite for Autodesk's top-selling animation software, 3ds Max and Autodesk VIZ, today announced the worldwide availability of Brazil r/s version 2.0. Super-stable, packed with powerful features, Brazil r/s v2 provides incredible speed and performance and offers a natural, accessible workflow, without sacrificing the high-end quality that today's CG artists demand. Whether a professional working in film, broadcast, architectural and other visualization industries, or simply a hobbyist or student looking to improve your own toolkit, Brazil r/s v2 empowers you to create new, compelling, and superior-quality imagery.
In addition, SplutterFish is also pleased to announce the immediate availability of its first Professional-Edition beta version (2.1 Pro-Beta), which introduces even more new features, and is available exclusively to Brazil r/s v2 Professional Edition clients. Be first to comment this article | Views: 2138 |
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NEW! Now the IKEA Kitchen Planner is also featuring the news from the ’07 catalogue!
Preview and furnish your room in both 2D and 3D view, get a detailed price list and print both your drawing and your shopping list.
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RTTGroup plug-in replaces and extends the render to texture functionality built-in into 3ds Max.
Render to texture (sometimes called texture baking) is a process of creating new materials (textures) for selected objects based on the objects' appearance in the scene with the respect to the lighting, shadow casting, opacity settings, materials and any other parameters affecting the final rendered appearance of a surface of object. The resulting textures can be later used for texturing the same objects in real-time simulations (like 3D games or architecture visualisations), which can't afford for complex operations necessary for achieving many visual effects like lighting and shadowing with many light sources and objects' self illumination and light casting.
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Polygon Cruncher is a plugin for 3D Photo Browser (included in 3D Photo Browser package), Lightwave, 3DS Max 4-9 and 3DS VIZ. Polygon Cruncher reduces the number of polygons of your objects without changing their appearance. You keep all details even at high optimization ratio. You also keep texture information, vertex colors. You can also optimized taking care of the symmetry of your objects. Polygon Cruncher has an OpenGL view which allows controlling optimization results whenever you want.
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3D Brush - 3D model texturing and sculpting in one interface! We are glad to inform you that 3D-Brush 2.01 has been released! New features are: Adaptive subdivision, integrated LWO import/export, Offset tool has been implemented, Navigation icons got implemented, Light source adjusting, hints system has been improved, a new option "less quality of shaders" available, ...
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