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NVIDIA представила Quadro CX - ускоритель для Adobe Creative Suite 4

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	NVIDIA представила Quadro CXКомпания NVIDIA представила сегодня свой новый ускоритель Quadro CX, разработанный специально для программного комплекса Adobe Creative Suite 4. Новый графический процессор открывает профессионалам в области креативных разработок новые горизонты надежности, скорости и совершенствования своего творчества. Quadro CX создан обеспечить наивысшую производительность в новых GPU-оптимизированных опциях программного пакета Adobe Creative Suite 4.

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Интерьер (3D модели для 3ds max)-02

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Интерьер (3D модели для 3ds max)-02

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Архитектура (3D модели для 3ds max)

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Архитектура (3D модели для 3ds max)

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Интерьер (3D модели для 3ds max)

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Интерьер (3D модели для 3ds max)

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BlenderArt ISSUE 18 Landscapes, Environments & Sets!

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BlenderArtBlenderArt ISSUE 18: Features Articles/Tutorials on Baking AO Maps for Terrain Using Blender 3D, Game Physics and Paths, CNC Machining with Blender, Create Scenes with a Seamless Background, Making of: A Big City For A Game, Making of: A Fantasy Landscape, Making of: The Scene of a Dream, Interview with Roland Hess & more…

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3D модель комнаты

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3D модель комнаты

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3 номер журнала Blender-Empire

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Blender EmpireВышел 3 номер русскоязычного электронного журнала Blender-Empire. Этот журнал посвящён популярному бесплатному 3D редактору - Blender.

Чем интересен номер?

1. В номере есть одно интервью. Александр любезно ответил на все вопросы и показал свои работы. Так что у каждого есть возможность попасть в следующий номер. 2. Несколько весьма необычных уроков Blender. 3. Галерея из нескольких работ выполненных в Blender

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Журнал Render magazine №10

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Render magazineВышел октябрьский номер электронного журнала о компьютерной графике - Render magazine №10.

В этом номере: новости CG индустрии; эксклюзивные интервью: Юлия Алексеева, Константин Патрин, Егор Гостышев; Motion Capture от "Academy of Fantasy"; статью: "Производство трехмерных мультфильмов в России — вот настоящие приключение"; обучение: постобработка за 20 шагов; галерея Выбор RM: конкурс "Рисунки на скорость", конкурс "3D Лига": "Крушение НЛО", галерея 2D, галерея 3D, галерея АВТО, галерея Matte, галерея Архитектура, галерея 3D. Award, галерея 2D. Award.

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PipelineFX Announces Enhanced Support for Multiple Digital Media Applications

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Qube!PipelineFX, makers of Qube!, the leading render farm management software for film and post production, game development, and digital media education around the world, today announced that it has released updates and enhancements to Qube! interfaces to several leading digital media applications.

Updates available for 3ds Max 2009, Vue, Rhino 3d, AfterEffects CS4 and Mayaman.

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25 моделей мебели

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25 моделей мебели

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Nova 2008 PLE

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NOVA Personal Learning EditionSimple, easy to use, powerful, based on the latest hardware and software technologies, fully integrated in 3ds Max and Viz, compatible with all the 3D software that can export to the Collada format, Nova is a Real Time 3D engine which allows to display high quality virtual scenes. As in a video game, it allows you to get into its virtual environment in order to discover it or to interact with its content.

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MacroScript SuperPainter v2.0

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SuperPainter v2.03Ds Max's macroScript SuperPainter v2.0 lets you distribute objects in certain areas or on the surface of another object. A variety of parameters are adjustable: number, type and weight of source objects, boundary spline, distance between clonings, random transformations and materials. It is possible to save and load script presets. The main purpose of the script, for which it was created - distribution of tree models on various surfaces and areas.

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CGArena Oct - Nov 2008 Issue Available Now!

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CGArenaCGArena Oct - Nov 2008 Issue Articles:

- Interview with Richard Rosenman
- Photoshop: Hang it on the rope
- After Effects: 3D Objects
- 3ds Max: Never Again
- ZBrush: Making of Matrouk
- Gallery - Showcase of latest 3D inspiring art



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Horde3D SDK [1.0.0] Beta 2

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Horde3D SDKHorde3D is a small open source 3D rendering engine. It is written in an effort to create a graphics engine that offers the stunning visual effects expected in next-generation games while at the same time being as lightweight and conceptually clean as possible. Horde3D has a simple and intuitive interface accessible from virtually any programming language and is particularly suitable for rendering large crowds of animated characters in next-generation quality.

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BOOK RIGGER V1.0

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BOOK RIGGER3Ds Max Macroscript BOOK RIGGER creates pages with 3 Bend modifiers, (for turn animation, secondary motion and landing position) and binds them into a controller to easily turn pages. Features: ability to define page count, page length, page width, segments, gap between pages and effect areas-max angles of benders; ability to Randomize secondary motion; preview option, before actually binding every page.

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