For all those who thought muscular systems were only for major production studios and required complex custom rigging and scripting knowledge, we are happy to introduce Hercules, Di-O-Matic's innovative muscular animation plug-in for 3ds max.
Simply drag Hercules muscles and attach them to your character’s existing rig. They will immediately deform, bulge, compress and stretch as your CG character moves within your scene. Or use any 3D object to simulate sub-surface deformations. Hercules deformation supports just about any 3D object.
Hercules works together with all 3ds max skinning modifiers like the built-in Skin, Physique and Bones Pro. Hercules works wonders on existing skinning by causing the skin to react based on underlying muscle deformations.
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NVISION is the first-ever, visual computing mega-event. It is big and far-reaching enough to gather together top visual computing professionals, world-class gamers, innovative artists and designers, and cutting-edge researchers to share their ideas, experiences, and passions.
Whether you enjoy playing the latest games and HD video or creating the most eye-popping demos, game mods, or machinima movies, NVISION 2008 is the place to be.
Learn how to implement the latest advances in visual computing technologies and techniques. Whether you're an automotive designer, a 3D animation artist, a CAD engineer, a financial trader on Wall Street or other professional, there is a track for everyone.
Accelerate your compute-bound applications by learning how to use the latest data parallel programming tools and methods using CUDA. Share ideas with researchers from NVIDIA and across leading industries.
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The Autodesk 3ds Max 2009 30-day trial is a fully functional version of 3ds Max software that provides free access to 3ds Max for noncommercial use. The trial software gives 3D graphics and animation students, industry professionals, or anyone interested in breaking into the world of computer graphics (CG) the opportunity to explore all aspects of 3ds Max software.
Available in 64-bit and 32-bit versions for Microsoft Windows Vista and XP Professional operating systems.
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Компания Дигната Медиа — одна из ведущих российских компаний-разработчиков мультимедийного программного обеспечения. Компания заключила договор с компанией Evermotion и теперь является ее официальным представителем. Вы можете купить все программные продукты Evermotion на территории России.
Популярные сборники от Evermotion: Archmodels, 3D People, Archexteriors, Archinteriors, HD Models Car, ...
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Autodesk представила две новые версии Autodesk 3ds Max, лидирующего программного обеспечения в области трехмерной графики и анимации. Autodesk 3ds Max 2009 для художников индустрии развлечений и Autodesk 3ds Max Design 2009 для архитекторов, проектировщиков и специалистов по визуализации. Обе версии пакета предлагают новые возможности рендеринга, улучшенную совместимость со стандартными отраслевыми продуктами, включая Revit, а также средства оптимизации рабочего процесса при создании анимации и мэппинга. Кроме того, с помощью 3ds Max Design 2009 можно точно моделировать и анализировать освещенность объектов.
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25 марта состоялась ежегодная итоговая пресс-конференция Autodesk, где были объявлены финансовые результаты деятельности компании в 2007 году, а также стратегия ее будущего развития не только в России и СНГ, но и во всем мире. Особое внимание было уделено тому, какие глобальные тенденции влияют на современные предприятия, технологии проектирования, и как все это меняет жизнь каждого человека.
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SpheronVR has developed the SpheroCamHDR from the ground up for capturing outstanding fully spherical High-Dynamic Range images. The system captures incidental real-world radiance over the full sphere in a single pass and stores the image data in one of several widely accepted file formats. The high resolution gives plenty of detailed structure for reflection mapping and background shots as well.
The SpheroCamHDR is the first-ever camera to feature full-fledged HDR technology. It is a system solution in itself with greater potential for dynamic range than is likely to be found in most scenes. With up to 26 f-stops in one image the SpheroCamHDR captures all levels of light intensity, in all directions, and that in a single scanning pass. Image underexposure and overexposure are problems that don’t apply to the SpheroCamHDR.
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This video tutorial is created by artist Mahmoud Keshta in 3ds max by using Mental Ray. In this 12 minutes video tutorial (without sound) will explain you how to use Sunlight, Skylight in the daylight interior scene and render through mental ray. After rendering in 3ds max, Mahmoud wll show you the color correction in Photoshop. In the end of the tutorial will give you some notes which will help you in achieving realistic results in future projects. Overall, this is very informative tutorial which will explain you everything without a sound.
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Liquid+ is the advanced NPR (Non Photo Realistic) renderer plug-in that lets 3D artists truly realize the blotted-style or soft-style fascinating rendering images on 3DCG.
You can create the perfect aesthetic rendering expressions by your own brush patterns with abundant settings or combining with Pencil+.
Liquid+ is compatible with the scan line rendering of 3ds Max, so it is possible to apply to the specific object in your scene.
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EI Technology Group (EITG), developer and publisher of innovative 3D software products, is proud to announce the public beta release of Sonica, a powerful plug-in for Autodesk's Maya. Sonica is the first in a series of plug-ins for Maya and is a powerful tool to help animators synchronize their animation to sound. Sonica extracts the spectrum and waveform and makes it available to Maya animators via dependency nodes. Sonica is available for both Windows and Macintosh platforms.
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F-Edge is a 3ds Max plug-in that gets rid of the sharp and flat edge look of standard angular objects. As in the real world, f-Edge simulates the slight soft curvature over the selected edges of the object. It comes with a very small rendering time penalty and gives that non-"computer generated" soft look to the object. Especially suited for large-scale city and architecture projects where edge smoothing by hand is almost impossible.
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AUGIWorld is our official magazine, available free of charge to all AUGI members. Published every two months, a printed version is available to members in North America, Canada, Brazil, India, and Asia/Pacific regions. The brand new paperless AUGIWorld "Green Edition" is available to members outside the print distribution areas or to any AUGI member who wishes to receive this enviro-friendly edition.
The editorial content of AUGIWorld includes: tutorials for the newest Autodesk products, CAD management trends and issues, tech articles and tips and tricks, training advice, CAD industry observations
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The latest AUGI country chapter to make its debut is AUGI Russia, serving Russian-speaking countries. This brings to 10 the number of country chapters in the AUGI organization. Others are: AUGIbr - Brazil, AUGIfr - France, AUGIde - Austria, Germany and Switzerland, AUGI India - India, AUGIjp - Japan, AUGI MexCCA - Mexico, Caribbean and Central America, AUGINordic - Denmark, Sweden, and Norway, AUGI Portugal - Portugal, AUGIuk - United Kingdom
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KRAKATOA is Frantic Films production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit.
It provides a pipeline for acquiring, caching, deforming, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.
The rendering features include support for shading and texturing using standard 3ds Max maps and materials; Motion Blur and Depth Of Field effects; Particle Self-Shadowing and Shadow Casting from and onto matte objects; Ambient Participating Medium Extinction to simulate atmospheric and underwater light and color behavior and more.
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The film Goat Story - The Old Prague legend, will be the very first 3D animated film in Central Europe and the Czech Republic. Its preparation already started in 2003, when the project itself was supported by the European programme MEDIA and gained a grant. From January to November 2004 a literary script and the main art conception were in process and many tests and 3D animations were created. Since the summer of 2006 the animation itself has been taking place in a studio, that has been established for this purpose only. This studio currently belong to one of the biggest in the Czech Republic thanks to the large number of Maya 3D licenses.
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