PixPlant is a smart texturing tool that creates high quality seamless textures from plain photos.
Based on ubiquitous photos, PixPlant will add an unlimited choice of realistic textures for your projects: just pick an interesting photo, run PixPlant and get a perfect seamless texture.
PixPlant Benefits:
Save a lot of time: PixPlant reduces to almost zero the time and repetitive work of preparing tiling textures and backgrounds.
Diversify: With PixPlant you can quickly turn photos into usable textures, adding realism, freedom of choice and value to your projects.
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The aim was to create a rig that was as easy to animate as possible but still give as much control as possible. For the amount of control you have, this is probably the easiest rig to animate with in 3ds max.
Rig features: full IK/FK blending on the arms and legs simple yet extremely versatile spine and head setups, squash and stretch parameters on all parts of the body, curved limb parameters, twisting and volume preserving bones on all limbs, soft IK extensions on all limbs to reduce popping, IK/FK snappping tools, auto-hiding IK/FK limb controls, finger controls with preset poses, character pipeline tools for adding extra objects, ...
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MAXtreme 2009 D3D from NVIDIA released.
MAXtreme is a performance driver for Autodesk's 3ds Max software. Developed in close collaboration with Autodesk, MAXtreme is a free, downloadable software driver capable of delivering dramatic performance improvements of up to 100%, on some tests, when coupled with NVIDIA Quadro FX professional graphics solutions.
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Imagine instead of taking over five hours to convert a video for your iPod, it only takes 35 minutesi. Imagine using your PC to simulate protein folding to help find a cure for debilitating diseases. Imagine that your PC can dramatically accelerate everyday tasks, and deliver an exciting visual experience in the process. Today that imagination becomes a reality now that the leader in visual computing technologies, NVIDIA, has introduced its new family of GeForce GTX 200 graphics processors (GPUs)—which includes the GeForce GTX 280 and GeForce GTX 260 GPUs—taking graphics beyond gaming and gaming beyond anything that’s ever been possible before on a consumer computing platform.
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As the global demand for better visual experiences makes its way into the notebook market, NVIDIA Corporation continues to address that demand with the introduction of a new line-up of notebook GPUs, the NVIDIA GeForce 9M Series of graphics processors, and a new graphics innovation, NVIDIA Hybrid SLI technology. These new technologies enable customers to optimize their notebooks to power today’s visual applications, such as: the latest operating systems, photo editing, mapping software, games, and HD movies. Considered one of the most important processors inside the notebook PC, and perhaps the most important, an NVIDIA GPU enables a completely flexible, scalable, and high-definition entertainment platform.
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Вышел шестой номер журнала "Render Magazine", который является ежемесячной копией материалов сайта render.ru.
В этом номере: новости CG индустрии, эксклюзивные интервью c Арсением Чебынкиным и c Тимом Хетом, CG EVENT 2008 — день Wacom, обучение CorelDraw - создание японских цветов,
обучение Adobe Photoshop - состариваем человека, обучение Autodesk 3ds Max: 1) пасмурная визуализация интерьера при помощи V-Ray 2) подушки в студию 3) не хватает памяти при рендере V-Ray?, галерея "Выбор RM".
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In this issue we take a look at some of the techniques used to create spectacular effects in Blender. With several areas covered such as water, smoke, fire, hair and even realistic skin, you are guaranteed to find a new technique / tool for your next project.
So grab your copy today.
Also be sure to check out our gallery of wonderful images submitted by very talented members of Blender community.
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This video tutorial is created by artist Milan Sankovic in 3ds max and vray. This 1 hour long video tutorial don't have any voice and covers all small details which need to consider while doing architectural visualization. You can't get a better than this free video tutorial for archviz. Like always you can download the file for later viewing.
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Megaterrain is a software designed to easily render very large and realistic landscapes. It consists of two main products: Megaterrain Real-Time SDK and Megaterrain MAX plug-in.
Megaterrain key features: very large terrain visualization using clipmaps technology, terrain import/export tools, compressed Megatextures up to 65536x65536 pixels, grass rendering, terrain textures pack and grass pack.
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EON Raptor is a 3ds max plug-in that enables you to display and interact 3ds max content in real-time with intuitive controls. Simple interactive behaviors can also be authored rapidly without leaving 3ds max.
The completed application can then be published to a web page for viewing with a browser, exported to a standalone file for viewing with the free EON Viewer application or exported to EON Studio for further editing to create even more complex 3D applications. EON Studio is a complete visual authoring tool for creating 3D interactive applications, with support for high-end VR hardware and powerful user-extensible components.
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Big buck Bunny movie files released!
Big Buck Bunny (code-named Peach) is a short animated film by the Blender Institute, part of the Blender Foundation. Like the foundation's previous film Elephants Dream, the film is made using free software. Work began in October, 2007 and the film was released in an April 10th, 2008 premiere in Amsterdam.
The short is the first project by the Blender foundation to be created by the Blender Institute, a division of the foundation set up specifically to facilitate the creation of open content films and games. The film was funded by the Blender Foundation, donations from the Blender community, pre-sales of the film's DVD and commercial sponsorship.
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One of the coolest scripts that came along with Blender 2.46, is the TreesFromCurves. This script was developed for the Peach Project, to create trees and brushes. If you want to know the basics of how this script works, Ideasman42 has produced a video tutorial, showing the basics to create a tree model.
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NVIDIA has announced it’s Gelato Pro 2.2 GPU-accelerated rendering software, is available as a free download. Gelato Pro software now replaces the basic version of Gelato software, which was previously available directly from NVIDIA.
Gelato Pro 2.2 will be the final version of NVIDIA Gelato rendering software. Moving forward, the NVIDIA Gelato and mental images rendering teams will focus on the development of mental ray software, reinforcing NVIDIA’s investment in, and commitment to, accelerated rendering.
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Editorial: Welcome to 2DArtist Issue 029. It’s a pretty great issue this month to be fair! First up, let me mention our interview with the amazing Michael Kutsche, a traditional painter, conceptual artist, illustrator and 3D artist all in one. All of these talents go forth to making the most wonderfully impressive portfolio that we have witnessed in a long time! You’ll have seen his work around the great CG community sites; behind all those fantastic images is an intelligent, creative and down-to-earth artist who has "wowed" us with the interview you’ll find on page 42. In fact, I love this quote from Michael so much I’m going to repeat it: "Art is always a fight for freedom..." This really sums up my own experiences with "Art", and it’s such a powerful statement that I think we should make it our thought for the month! *grins* In a nice contrast to Michael’s interview, check out our interview with the beautiful Nykolai Aleksander, who dedicated some time to us this month for the interview that you’ll find on page 9. Nykolai seems to be going from strength to strength, both in terms of her artwork and her career as a freelance artist, and the work you’ll find gracing her interview pages is sure to impress!
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Editorial: Well, we’re in a sunny mood here and you’ll find it reflected in the great content that we’ve managed to pack into this month’s issue for you! First up, for all those LightWavers who’ve been hanging onto their seats for Parts 3-5 of the Bugatti Veyron tutorial, then wait no more – simply flick to page 129 and get stuck into the finishing modelling touches to the Bugatti Veyron before we move on to the Materials and Shaders next month!
The sun must have really gone to our heads (we’re not used to such a thing over here!) as we’re bringing you not one but four fantastic Making Of articles this month, including one of our wonderfully bold cover image by the newly formed CHEVisodes team, which encompasses some of our favourite artists of today, including Patrick Beaulieau and Jonathan Simard, so check out page 115 for the Making Of "Fern" who is certainly a character to behold!! ...
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