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1. Video Tutorial: Halloween
(Íîâîñòè 3D ãðàôèêè/Óðîêè 3D ãðàôèêè - English)
Halloween (or Hallowe’en) is a holiday celebrated on October 31. Halloween activities include trick-or-treating, ghost tours, bonfires, costume parties, visiting haunted attractions, carving jack-o'-l

2. Rendering Revit Architecture Projects in Autodesk 3ds Max
(Íîâîñòè 3D ãðàôèêè/Óðîêè 3D ãðàôèêè - English)
This lab session is designed for Revit Architecture users who want to take their rendering skills to the next level using advanced visualization techniques. Autodesk 3ds Max is a powerful tool that o

3. Setup car rendering studio with V-ray
(Íîâîñòè 3D ãðàôèêè/Óðîêè 3D ãðàôèêè - English)
A step by step Vray Rendering Tutorial on how to setup a Car Render using V-Ray. You can learn some new techniques involved for this car render.

4. LuxRender v0.1 RC 2
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè - English)
LuxRender is a open source physically correct, unbiased rendering engine developed on the basis of PBRT; an outstanding research project and book by Matt Pharr and Greg Humphreys. LuxRender is totaly

5. Carrara 6
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè - English)
Carrara 6 Pro augments already impressive animation, landscape, modeling, and rendering capabilities with a strong set of new features. The significant enhancements to Carrara 6 help deliver a profess

6. Èíòåðüåðû â 3Ds Max. ×àñòü 8
(Íîâîñòè 3D ãðàôèêè/3D ìîäåëè - English)
10 âûñîêîêà÷åñòâåííûõ èíòåðüåðíûõ ñöåí â 3Ds Max ôîðìàòå. Îòêðûâ ëþáóþ ñöåíó âû ñìîæåòå äåòàëüíî èçó÷èòü íàñòðîéêè ðåíäåðåðà è îñâåùåíèÿ, ñîõðàíèòü ïîíðàâèâøèåñÿ ìîäåëè â ñîáñòâåííóþ áèáëèîòåêó, â äàë

7. May 09th, 1945 Sovinformburo Situation Report
(Íîâîñòè 3D ãðàôèêè/Óðîêè 3D ãðàôèêè - English)
At 11 p.m. on May 8, between TUKUMUS and LIBAVA, the German Army Group Kurland, consisting of the 16th and 18th Field Armies and commanded by General of Infantry Gilpert, stopped resistance and starte

8. V-Ray rendering system help file
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè - English)
V-Ray rendering system help file. This help file as well as all files accompanying it is copyright (C) 2001-2007 by Chaos Group Ltd. All rights reserved. No part of the V-Ray documentation can be repr

9. Flatiron Open Beta
(Íîâîñòè 3D ãðàôèêè/Ïëàãèíû)
Íåìåöêàÿ êîìïàíèÿ 3d-io games & video production GmbH ïðåäñòàâèëà Flatiron Open Beta – áåòà âåðñèþ 3Ds Max ïëàãèíà ïðåäíàçíà÷åííîãî äëÿ ðåíäåðèíãà âñåé ñöåíû â òåêñòóðó. Àëãîðèòì ðàáîòû ïëàãèíà ïîõîæ

3D èãðà ñ îòêðûòûì èñõîäíûì êîäîì Yo Frankie! äîñòóïíà äëÿ ñâîáîäíîé çàãðóçêè! Ïîñëå óñïåøíîãî çàâåðøåíèÿ ïðîåêòîâ Orange (Àïåëüñèí) è Peach (Ïåðñèê), Blender Institute íà÷àë ðàáîòó íàä íîâûì ïðîåêò

11. 3DCreative äåêàáðü 2008
(Íîâîñòè 3D ãðàôèêè/3D Æóðíàëû)
Âûøåë äåêàáðüñêèé íîìåð .pdf æóðíàëà î êîìïüþòåðíîé ãðàôèêå 3DCreative äåêàáðü 2008. Æóðíàë âûõîäèò íà àíãëèéñêîì ÿçûêå â äâóõ âåðñèÿõ: Lite (áåñïëàòíàÿ óðåçàííàÿ âåðñèÿ) è Full (ïëàòíàÿ ïîëíàÿ âåðñèÿ

12. GPU Gems 3
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
Êîìïàíèÿ NVIDIA îïóáëèêîâàëà îí-ëàéí 7 ãëàâ ïåðâîé ÷àñòè êíèãè GPU Gems 3. GPU Gems 3 ñîäåðæèò 41 ãëàâó (ïðèáëèçèòåëüíî 1000 ñòðàíèö) îïèñàíèé íîâåéøèõ òåõíèê GPU ïðîãðàììèðîâàíèÿ è âêëþ÷àåò ñîòíè ïîë

13. FreeSpin3D - èíòåðàêòèâíàÿ 3D ãðàôèêà â Flash
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
FreeSpin3D – Flash êîìïîíåíò, ïîçâîëÿþùèé Flash äèçàéíåðàì è ðàçðàáîò÷èêàì ïðîñòî, áûñòðî è ýôôåêòèâíî ñîçäàâàòü real time 3D êîíòåíò. Adobe Flash êîìïîíåíò FreeSpin3D ìîæåò èìïîðòèðîâàòü 3D ìîäåëè

14. GrowFX 1.1 îò Exlevel
(Íîâîñòè 3D ãðàôèêè/Ïëàãèíû)
Êîìïàíèÿ Exlevel ïðåäñòàâèëà GrowFX 1.1 – íîâóþ âåðñèþ ïîïóëÿðíîé ñèñòåìû ìîäåëèðîâàíèÿ è àíèìàöèè ðàñòåíèé äëÿ 3D Studio Max. Ïðè ïîìîùè GrowFX âû ëåãêî ñìîæåòå ñîçäàâàòü ðåàëèñòè÷íûå 3D ìîäåëè ðàñòå

15. Panda3D 1.5.4
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
Panda3D – 3D äâèæîê: áèáëèîòåêà ïîäïðîãðàìì äëÿ 3D ðåíäåðèíãà è ðàçðàáîòêè èãð. Äâèæîê Panda3D áåñïëàòåí äëÿ íåêîììåð÷åñêîãî è êîììåð÷åñêîãî èñïîëüçîâàíèÿ. Ïðåèìóùåñòâà Panda3D: ðåíäåðèíã ñ èñïîë

16. Trial âåðñèÿ Autodesk Maya 2009
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
Íà ñàéòå Autodesk îïóáëèêîâàíà 30-äíåâíàÿ Trial (îãðàíè÷åíèå èñïîëüçîâàíèÿ ïðîäóêòà ïî âðåìåíè) âåðñèÿ Autodesk Maya 2009. 30-äíåâíàÿ Trial âåðñèÿ Autodesk Maya 2009 - ïîëíîôóíêöèîíàëüíàÿ (çà èñê

17. Google SketchUp 7
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
Âûøëà ñåäüìàÿ âåðñèÿ Google SketchUp – ïðîãðàììû äëÿ ñîçäàíèÿ, ðåäàêòèðîâàíèÿ è ðàñïðîñòðàíåíèÿ 3D ìîäåëåé. Ïðîãðàììà ñòàëà áîëåå èíòóèòèâíîé, äîáàâëåíî íåñêîëüêî íîâûõ èíñòðóìåíòîâ äëÿ ïðîäâèíóò

3Ds Max ïëàãèíû Flat Colors, Custom Filter è Spherical Correction ïåðåêîìïèëèðîâàíû äëÿ Autodesk 3ds max 2008 è Autodesk 3ds max 2009. Óòèëèòà Spherical Correction êîððåêòèðóåò òåêñòóðû äëÿ ñôåð

19. Òåñòèðóåì Freestyle ðåíäåð â Blender
(Íîâîñòè 3D ãðàôèêè/Óðîêè 3D ãðàôèêè)
 ýòîì óðîêå àâòîð ðàññêàçûâàåò î òîì, êàê ñîçäàòü âèäåîêëèï èñïîëüçóÿ Blender è íîâûé Freestyle ðåíäåð. Blender – ìîùíîå ïðîãðàììíîå îáåñïå÷åíèå äëÿ ñîçäàíèÿ 3D êîìïüþòåðíîé ãðàôèêè è âèäåîè

20. Peter Roe øîóðèë 2008
(Íîâîñòè 3D ãðàôèêè/Òðåéëåðû, òèçåðû, ïîñòåðû)
Èíòåðåñíûé "Øîóðèë 2008" îò CG õóäîæíèê Peter Roe. Âñå ðàáîòû ïîêàçàííûå â ðîëèêå áûëè ïðèäóìàíû è ñäåëàíû ñàìèì àâòîðîì. Äëÿ ìîäåëèðîâàíèÿ, ðåíäåðèíãà, ñîçäàíèÿ òåêñòóð è àíèìàöèè àâòîð èñïîëüçîâàë ï

Ìîäèôèêàòîð EdgyBend è ðåíäåð ýôôåêò DeFocus ïåðåêîìïèëèðîâàíû äëÿ Autodesk 3ds max 2008 è 2009. Ðåíäåð ýôôåêò DeFocus ïðåäíàçíà÷åí äëÿ ñèìóëÿöèè ðàñôîêóñèðîâêè êàìåðû. Ýôôåêò ïîçâîëÿåò íàñòðàèâà

22. 3Ds Max ïëàãèí WOWvx 2.0
(Íîâîñòè 3D ãðàôèêè/Ïëàãèíû)
Òåõíîëîãèÿ WOWvx 3D ïîçâîëÿåò óâèäåòü 3D èçîáðàæåíèÿ íà ýêðàíå áåç èñïîëüçîâàíèÿ ñïåöèàëüíûõ 3D î÷êîâ. Ïðè èñïîëüçîâàíèè ýòîé òåõíîëîãèè êîíòåíò âûãëÿäèò áîëåå íàñûùåííûì, èíôîðìàòèâíûì è çàõâàòûâàþùè

23. 3D Creative Íîÿáðü 2008
(Íîâîñòè 3D ãðàôèêè/3D Æóðíàëû)
Âûøåë íîÿáðüñêèé íîìåð .pdf æóðíàëà 3D Creative. Êàê è âñåãäà, â æóðíàëå ìíîæåñòâî ñòàòåé, óðîêîâ è èíòåðâüþ. Æóðíàë âûõîäèò â äâóõ ðåäàêöèÿ: Lite (áåñïëàòíàÿ) è Full. Â ýòîì íîìåðå: èíòåðâüþ ñ S

24. Íàáîð Mental Ray øåéäåðîâ Shaders_p v.3.2
(Íîâîñòè 3D ãðàôèêè/Ïëàãèíû)
Âûøëà íîâàÿ âåðñèÿ íàáîðà Mental Ray øåéäåðîâ - Shaders_p v.3.2. Shaders_p v.3.2 êîððåêòíî ðàáîòàåò ñ Maya 2008SP1+ è 3DSmax2009+ (mental ray 3.6.3.14+), èç-çà îøèáêè â mental ray 3.6.1. Âñå ïðåä

25. Âèäåîóðîê: îòêðûòêà â 3Ds Max ê Õåëëîóèíó (Halloween)
(Íîâîñòè 3D ãðàôèêè/Óðîêè 3D ãðàôèêè)
Ïîçäðàâëÿåì âñåõ ñ ïðàçäíèêîì Õåëëîóèí è äàðèì íîâûé âèäåîóðîê, ïðîäîëæèòåëüíîñòüþ 27 ìèíóò, äåìîíñòðèðóþùèé ïðîöåññ ìîäåëèðîâàíèÿ, òåêñòóðèðîâàíèÿ è ðåíäåðèíãà Ñâåòèëüíèêà Äæåêà (òðàäèöèîííûé àòðèáóò

26. Blender 2.48a
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
Blender 2.48a - íîâûé ðåëèç Blender, áåñïëàòíîé ïðîãðàììû äëÿ ìîäåëèðîâàíèÿ, ðåíäåðèíãà, ìýïïèíãà, ñîçäàíèÿ àíèìàöèè, êîìïîçèòèíãà è ðàçðàáîòêè Realtime 3D èãð, îò Blender Foundation. Ïðîãðàììà óñïåøí

27. NVIDIA ïðåäñòàâèëà Quadro CX - óñêîðèòåëü äëÿ Adobe Creative Suite 4
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
Êîìïàíèÿ NVIDIA ïðåäñòàâèëà ñåãîäíÿ ñâîé íîâûé óñêîðèòåëü Quadro CX, ðàçðàáîòàííûé ñïåöèàëüíî äëÿ ïðîãðàììíîãî êîìïëåêñà Adobe Creative Suite 4. Íîâûé ãðàôè÷åñêèé ïðîöåññîð îòêðûâàåò ïðîôåññèîíàëàì â

28. Qube! c ïîääåðæêîé 3ds Max 2009, Vue, Rhino 3d, AfterEffects CS4 è Mayaman
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
PipelineFX, ðàçðàáîò÷èê Qube!, ïðîãðàììíîãî îáåñïå÷åíèÿ äëÿ ìåíåäæìåíòà ðåíäåð ôåðì, àíîíñèðîâàëà âûõîä îáíîâëåíèÿ äëÿ Qube!, â êîòîðîì ðåàëèçîâàíà ïîääåðæêà 3ds Max 2009, Vue, Rhino 3d, AfterEffects

29. Horde3D SDK [1.0.0] Beta 2
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
Horde3D – ìàëåíüêèé, íî äîñòàòî÷íî ìîùíûé, Open Source 3D äâèæîê. Êîíöåïöèÿ Horde3D: ñîâðåìåííûé ãðàôè÷åñêèé äâèæîê ñ ïîääåðæêîé íîâåéøèõ âèçóàëüíûõ ýôôåêòîâ â èãðàõ íîâîãî ïîêîëåíèÿ, ìàêñèìàëü

30. INDUSTRIAL-MOTION-ART
(Íîâîñòè 3D ãðàôèêè/Ñòóäèè)
Íà÷èíàÿ ñ ñåíòÿáðÿ 2000 ã., êîìïàíèÿ INDUSTRIAL-MOTION-ART (IMA) ïðåäëàãàåò óñëóãè ïî ïîñòîáðàáîòêå è ïî ñîçäàíèþ âèçóàëüíûõ ýôôåêòîâ äëÿ êèíîèíäóñòðèè è ðåêëàìû.  ñàìîì íà÷àëå ñâîåãî ñóùåñòâîâàí

NVIDIA îáúÿâèëà, ÷òî Adobe áóäåò ïîääåðæèâàòü ãðàôè÷åñêèå ïðîöåññîðû (GPU) â íåäàâíî îáúÿâëåííîì ïàêåòå Adobe Creative Suite 4. Êîìïàíèÿ Adobe, çàíèìàþùàÿñÿ âèçóàëüíûìè âû÷èñëåíèÿìè, ñîâñåì íåäàâíî îá

32. Vrayscatter óæå â ïðîäàæå
(Íîâîñòè 3D ãðàôèêè/Ïëàãèíû)
Íå òàê äàâíî, êîìïàíèÿ iCube Visualization îáúÿâèëà î íà÷àëå ïðîäàæ ïëàãèíà VRayScatter è î äîñòóïíîñòè åãî Demo âåðñèè äëÿ ñêà÷èâàíèÿ. VRayScatter - ýòî íîâûé plug-in äëÿ 3ds max è V-Ray, c ïîìî

33. Ñîñòîÿëñÿ ðåëèç VENTUZ 2008
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
Ventuz – ïðîãðàììà äëÿ ñîçäàíèÿ èíòåðàêòèâíûõ 2D è 3D real time âèçóàëèçàöèé, èíñòàëëÿöèé è ïðåçåíòàöèé. VENTUZ 2008 âûõîäèò â 3 ðåäàêöèÿõ: VENTUZ 2008 Professional, VENTUZ 2008 Broadcast è VENTUZ 20

34. Ïðîåêò 3D Speed Machine
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
3D Speed Machine – íîâûé ïðîåêò, öåëü ñîçäàíèÿ êîòîðîãî ñîñòîèò â òîì, ÷òîáû ïðåäîñòàâèòü 3D õóäîæíèêàì ïîëåçíóþ ñòàòèñòè÷åñêóþ èíôîðìàöèþ î àïïàðàòíûõ ñðåäñòâàõ êîìïüþòåðîâ è ñêîðîñòè ðåíäåðèíãà ñ òî

35. Âèäåîäåìîíñòðàöèÿ Autodesk Mudbox 2009
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
Êîìïàíèÿ Autodesk îïóáëèêîâàëà íåñêîëüêî âèäåîôàéëîâ äåìîíñòðèðóþùèõ íîâîââåäåíèÿ è óñîâåðøåíñòâîâàíèÿ ðåàëèçîâàííûå â Autodesk Mudbox 2009. Âèäåîôàéëû ðàçäåëåííûå íà êàòåãîðèè: New Sculpting Fea

36. Ïðåñåòû Vray ìàòåðèàëîâ
(Íîâîñòè 3D ãðàôèêè/Ïëàãèíû)
Ïðåäñòàâëÿåì Âàøåìó âíèìàíèþ ïîëåçíåéøèé ñêðèïò vraymtlPresets_v04, êîòîðûé áóäóò ïîëåçåí ïîëüçîâàòåëÿì 3Ds Max 9/2008 è ðåíäåðà V-Ray. Ìàêñðîñêðèïò vraymtlPresets_v04 ñýêîíîìèò ìíîæåñòâî âðåìåíè

37. Ðåàëèñòè÷íûé âèíîãðàä â Blender (Making of)
(Íîâîñòè 3D ãðàôèêè/Óðîêè 3D ãðàôèêè)
Lucas Veber íàïèñàë èíòåðåñíûé Making of ñâîåé ôîòîðåàëèñòè÷íîé ðàáîòû "Grapes" (âèíîãðàä). Ðàáîòà âûïîëíåíà â ñðåäñòâàìè Blender. Îò àâòîðà: "Ïî÷åìó âèíîãðàä? Íà ñîçäàíèå ýòîé ðàáîòû ìåíÿ

38. Genetica 3.0 Open Beta 5.1
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
Êîìïàíèÿ Spiral Graphics âûïóñòèëà âåðñèþ 3.0 Open Beta 5.1 ñâîåãî ïðîãðàììíîãî ïðîäóêòà Genetica. Genetica – ýòî ïðîãðàììà äëÿ ñîçäàíèÿ è ðåäàêòèðîâàíèÿ áåñøîâíûõ òåêñòóð, HDRI îêðóæåíèé è àíèìà

39. Ñîñòîÿëñÿ ðåëèç Ca3D-Engine 8.09
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
Ca3D-Engine âåðñèè 8.09 óæå äîñòóïåí äëÿ ñêà÷èâàíèÿ (Demo âåðñèè äëÿ Windows è Linux).  Demo âåðñèþ âêëþ÷åíû: live demo, Ca3DE World Editor (CaWE), èíñòðóìåíòû äëÿ ñîçäàíèÿ íîâûõ êàðò, îáðàçåö C++ ê

40. Äåìîíñòðàöèÿ âîçìîæíîñòåé Maya 2009
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
Êîìïàíèÿ Autodesk, íà ñâîåì ñàéòå, îïóáëèêîâàëà 5 âèäåîôàéëîâ äåìîíñòðèðóþùèõ íîâûå âîçìîæíîñòè Maya 2009. Â Maya 2009 ðåàëèçîâàíî ìíîæåñòâî óëó÷øåíèé è íîâîââåäåíèé: ðàñøèðåíû âîçìîæíîñòè ïðè ïîë

41. Ãîðíûé ìàññèâ â îáëàêàõ ñðåäñòâàìè Vue 6 Infinite
(Íîâîñòè 3D ãðàôèêè/Óðîêè 3D ãðàôèêè)
Íà ñàéòå cgarena.com àôãàíñêèé CG àðòèñò Aziz Khan îïóáëèêîâàë óðîê ïîñâÿùåííûé ñîçäàíèþ ãîðíîãî ìàññèâà â îáëàêàõ ïðè ïîìîùè ïðîãðàììû Vue 6 Infinite. Ïî åãî ìíåíèþ, 3d ïðèëîæåíèå Vue – îäíà èç

42. Ñåíòÿáðüñêèé íîìåð æóðíàëà 3DCreative
(Íîâîñòè 3D ãðàôèêè/3D Æóðíàëû)
Âûøåë ñåíòÿáðüñêèé íîìåð .pdf æóðíàëà 3DCreative. Â ýòîì íîìåðå: èíòåðâüþ ñ ôðèëàíñ 3D àðòèñòîì Alan Camara, èíòåðâüþ ñ Eduardo Martin Julve - ïðåäñòàâèòåëåì ñòóäèè Ilion Animation Studios, èíò

43. CINEMA 4D Ðåëèç 11 (R11) îò MAXON Computer
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