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1. Helium 1.12
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè - English)
Helium 1.12 supports 3ds Max 6-10 (32 and 64 bit). Helium is a Schematic Framework that allows you to create Flow-chart Interfaces within Max, via MAXScript. Consider Helium like any other MAXScript U

2. Èíòåðüåðû â 3Ds Max. ×àñòü 8
(Íîâîñòè 3D ãðàôèêè/3D ìîäåëè - English)
10 âûñîêîêà÷åñòâåííûõ èíòåðüåðíûõ ñöåí â 3Ds Max ôîðìàòå. Îòêðûâ ëþáóþ ñöåíó âû ñìîæåòå äåòàëüíî èçó÷èòü íàñòðîéêè ðåíäåðåðà è îñâåùåíèÿ, ñîõðàíèòü ïîíðàâèâøèåñÿ ìîäåëè â ñîáñòâåííóþ áèáëèîòåêó, â äàë

3. VisiCon.Pro
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè - English)
Áàçîâàÿ âåðñèÿ ïðîãðàììû (VisiCon 1.1 se) áûëà ðàçðàáîòàíà äëÿ äîìàøíåãî èñïîëüçîâàíèÿ è ïðåäíàçíà÷åíà äëÿ ðåøåíèÿ ñëåäóþùèõ îñíîâíûõ çàäà÷: Òî÷íîå ñîçäàíèå äèçàéí ïðîåêòà ïîìåùåíèÿ (îäíà êîìíàòà,

4. Íîâûå ïðîäóêòû è îáíîâëåíèÿ îò Onyx Computing
(Íîâîñòè 3D ãðàôèêè/Ïëàãèíû)
Êîìïàíèÿ Onyx Computing àíîíñèðîâàëà ðåëèç äâóõ íîâûõ èíñòðóìåíòîâ: OnyxGRASS è Onyx2Max, è îáíîâëåíèé äëÿ ïðîãðàììíûõ ïðîäóêòîâ OnyxGARDEN Suite 2 è OnyxGARDEN SuperBundle 2. OnyxGRASS - ïåðâû

5. 25 âûïóñê æóðíàëà Render Magazine
(Íîâîñòè 3D ãðàôèêè/3D Æóðíàëû)
Âûøåë 12/08 (25) íîìåð PDF-âåðñèè æóðíàëà Render Magazine, æóðíàëà ÿâëÿþùåãîñÿ åæåìåñÿ÷íîé êîïèåé ìàòåðèàëîâ ñàéòà render.ru.  ýòîì íîìåðå: íîâîñòè CG èíäóñòðèè, ýêñêëþçèâíîå èíòåðâüþ ñ Àëåêñååì

6. Ñóïåðêîìïüþòåð Cray CX1 deskside íà áàçå Tesla
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
NVIDIA Corporation è Cray îáúÿâèëè î äîñòóïíîñòè ïðîöåññîðîâ NVIDIA Tesla C1060 GPU â íîâîé ëèíåéêå ñóïåðêîìïüþòåðîâ Cray CX1. Ñ âîçìîæíîñòüþ óñòàíîâêè â ñòàíäàðòíûå îôèñû ïðîäóêòû ëèíèè Cray CX1 ñ êà

7. Êîíêóðñ: ×àñû íàøåãî âðåìåíè
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
Ñàéò "3D Architech - Íîâîñòè CG ãðàôèêè" è ïðîèçâîäèòåëü ñòåêëÿííûõ êîíñòðóêöèé êîìïàíèÿ Àñïåêò-Ïëþñ îáúÿâëÿþò î ñòàðòå êîíêóðñà: "×àñû íàøåãî âðåìåíè". Çàäàíèå: ñìîäåëèðîâàòü â 3D èëè ñîçä

8. BlurBeta äëÿ 3Ds Max 2009 (32-áèò è 64-áèò)
(Íîâîñòè 3D ãðàôèêè/Ïëàãèíû)
Áëàãîäàðÿ ñòàðàíèÿì ñîòðóäíèêîâ ñòóäèè Blur, ïàêåò áåñïëàòíûõ ïëàãèíîâ BlurBeta îò SplutterFish áûë ïåðåêîìïèëèðîâàí äëÿ Max 2009 (32-áèò è 64-áèò) è ñòàë äîñòóïåí äëÿ ñâîáîäíîé çàãðóçêè. Òàêæå, â íîâ

Êîðïîðàöèÿ Intel îáúÿâèëà î âûïóñêå íîâåéøåãî ïðîöåññîðà Intel® Core® i7™ äëÿ íàñòîëüíûõ ÏÊ. Íà ðûíîê âûøåë ïåðâûé ïðåäñòàâèòåëü íîâîãî ñåìåéñòâà Nehalem — ñàìûé ñëîæíûé CPU îò Intel. Îí ïîääå

10. Êîíêóðñ: Snow Show 08
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
Âåäóùàÿ øêîëà êîìïüþòåðíîé ãðàôèêè â Ðîññèè RealTime School è êðóïíåéøèé ïðîèçâîäèòåëü ãðàôè÷åñêèõ ïðîöåññîðîâ äëÿ ðàçâëå÷åíèé, ïðîôåññèîíàëüíîãî äèçàéíà è âèçóàëèçàöèè êîìïàíèÿ NVIDIA îáúÿâëÿþò êî

11. Ïëàãèí èìïîðòà Valve SMD ôàéëîâ äëÿ 3DS Max 9/2008/2009
(Íîâîñòè 3D ãðàôèêè/Ïëàãèíû)
Ïëàãèí SMD Importer v0.1a ïîçâîëÿåò èìïîðòèðîâàòü SMD ôàéëû èç èãð îò êîìïàíèè Valve â 3D Studio Max 9, 2008 è 2009. Çà îñíîâó ýòîãî ïëàãèíà áûëà âçÿòà ðàáîòà àâòîðà Cannonfodder, ðàçðàáîòàâøåãî èìï

12. Îáçîð èòîãîâ äåÿòåëüíîñòè êîðïîðàöèè Intel â 2008 ã.
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
 ýòîì ãîäó êîðïîðàöèÿ Intel îòìåòèëà ñîðîêîâóþ ãîäîâùèíó ñâîåé äåÿòåëüíîñòè. Ôàêòè÷åñêè çàíîâî èçîáðåòÿ òðàíçèñòîð åùå íà çàðå ñâîåé äåÿòåëüíîñòè, â 2008 ã. êîðïîðàöèÿ Intel ïðåäñòàâèëà øèðîêèé àññîð

13. Ãðàôèêà NVIDIA äëÿ ïðåäåëüíîé ïðîèçâîäèòåëüíîñòè Windows 7
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
Ó÷àñòíèêè åæåãîäíîé êîíôåðåíöèè Windows Hardware Engineering Conference, ïðîõîäÿùåé íà ýòîé íåäåëå â Ëîñ-Àíäæåëåñå, ñìîãóò çàãëÿíóòü â ìèð áîëåå øèðîêèõ ãðàôè÷åñêèõ âîçìîæíîñòåé, ïîÿâèâøèõñÿ â Windows

14. Ìàêðîñêðèïò SuperPainter v2.0
(Íîâîñòè 3D ãðàôèêè/Ïëàãèíû)
3Ds Max ìàêðîñêðèïò SuperPainter v2.0 ïîçâîëÿåò ðàñïðîñòðàíÿòü îáúåêòû â îïðåäåë¸ííîé îáëàñòè ïðîñòðàíñòâà èëè íà ïîâåðõíîñòè äðóãîãî îáúåêòà. Ðåãóëèðóþòñÿ âñåâîçìîæíûå ïàðàìåòðû ðàñïðîñòðàíåíèÿ:

15. Àâòî ÷àñòü 2
(Íîâîñòè 3D ãðàôèêè/3D ìîäåëè)
3d ìàøèíû âûñîêîãî êà÷åñòâà ñ òåêñòóðàìè è ìàòåðèàëàìè. Âûñîêîå êîëè÷åñòâî ïîëèãîíîâ è Íàñòðîéêà ïîä V-ray. Ôîðìàò max. Òåêñòóðà ïðèëîãàåòñÿ.   Ññûëêè:  Ñêà÷àòü ñ ifolder: ÷àñòü 1  ÷

16. Ïðåñåòû Vray ìàòåðèàëîâ
(Íîâîñòè 3D ãðàôèêè/Ïëàãèíû)
Ïðåäñòàâëÿåì Âàøåìó âíèìàíèþ ïîëåçíåéøèé ñêðèïò vraymtlPresets_v04, êîòîðûé áóäóò ïîëåçåí ïîëüçîâàòåëÿì 3Ds Max 9/2008 è ðåíäåðà V-Ray. Ìàêñðîñêðèïò vraymtlPresets_v04 ñýêîíîìèò ìíîæåñòâî âðåìåíè

17. Render Magazine ¹ 9 (23), 2008
(Íîâîñòè 3D ãðàôèêè/3D Æóðíàëû)
Âûøåë ñåíòÿáðüñêèé íîìåð .pdf æóðíàëà Render Magazine. Æóðíàë ÿâëÿåòñÿ åæåìåñÿ÷íîé êîïèåé ìàòåðèàëîâ ñàéòà Render.ru.  íîìåðå: íîâîñòè CG èíäóñòðèè; ýêñêëþçèâíûå èíòåðâüþ: Àëåêñåé Êðàïèâèí, Ïàâå

18. Ñîñòîÿëñÿ ðåëèç Ca3D-Engine 8.09
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
Ca3D-Engine âåðñèè 8.09 óæå äîñòóïåí äëÿ ñêà÷èâàíèÿ (Demo âåðñèè äëÿ Windows è Linux).  Demo âåðñèþ âêëþ÷åíû: live demo, Ca3DE World Editor (CaWE), èíñòðóìåíòû äëÿ ñîçäàíèÿ íîâûõ êàðò, îáðàçåö C++ ê

19. Ãîðíûé ìàññèâ â îáëàêàõ ñðåäñòâàìè Vue 6 Infinite
(Íîâîñòè 3D ãðàôèêè/Óðîêè 3D ãðàôèêè)
Íà ñàéòå cgarena.com àôãàíñêèé CG àðòèñò Aziz Khan îïóáëèêîâàë óðîê ïîñâÿùåííûé ñîçäàíèþ ãîðíîãî ìàññèâà â îáëàêàõ ïðè ïîìîùè ïðîãðàììû Vue 6 Infinite. Ïî åãî ìíåíèþ, 3d ïðèëîæåíèå Vue – îäíà èç

20. LightWave v9.5 îò NewTek
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
NewTek Inc., ðàçðàáîò÷èê ïîïóëÿðíûõ ïðîãðàììíûõ ïðîäóêòîâ äëÿ ñîçäàíèÿ 3D àíèìàöèè è ðàáîòû ñ âèäåî, àíîíñèðîâàëà ðåëèç LightWave v9.5 äëÿ Windows, âàæíîãî îáíîâëåíèÿ ê 3D ïðèëîæåíèþ LightWave 3D. Íîâ

21. NVIDIA ïðåâðàùàåò ôèçèêó â ðåàëüíîñòü äëÿ ãåéìåðîâ
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
Ãåéìåðû õîòÿò, ÷òîáû ìèðû â èõ ëþáèìûõ èãðàõ áûëè îòðèñîâàíû êàê ìîæíî ðåàëèñòè÷íåå. Äëÿ ïîëíîãî ïîãðóæåíèÿ â èãðó èãðîâîå îêðóæåíèå äîëæíî âûãëÿäåòü êàê ìîæíî ðåàëèñòè÷íåå, à ïåðñîíàæè äîëæíû äâèãàòü

22. 22 íîìåð .PDF æóðíàëà Render Magazine
(Íîâîñòè 3D ãðàôèêè/3D Æóðíàëû)
Âûøåë 22 íîìåð PDF-âåðñèè æóðíàëà Render Magazine. Ýòîò æóðíàë ÿâëÿåòñÿ åæåìåñÿ÷íîé êîïèåé ìàòåðèàëîâ ñàéòà render.ru.  ýòîì íîìåðå: íîâîñòè CG èíäóñòðèè, ýêñêëþçèâíûå èíòåðâüþ ñ Âëàäèìèðîì Êàçà

23. Óðîê ïî èñïîëüçîâàíèþ Mental Ray â Autodesk Maya
(Íîâîñòè 3D ãðàôèêè/Óðîêè 3D ãðàôèêè)
6 ðàçëè÷íûõ, íî ïîõîæèõ, áåñïëàòíûõ óðîêîâ ïî øåéäèðîâàíèþ è íàñòðîéêå îñâåùåíèÿ â Autodesk Maya íà ñâîåì ñàéòå îïóáëèêîâàë àâòîð Florian Wild A.K.A Astro Man. Ýòà ñåðèÿ óðîêîâ ïîâåñòâóåò î èñïîë

24. Óðîêè 3Ds Max îò Mario Malagrino
(Íîâîñòè 3D ãðàôèêè/Óðîêè 3D ãðàôèêè)
Mario Malagrino, ïðåïîäàâàòåëü Florence Design Academy, íà ñâîåì ñàéòå ðàçìåñòèë íåñêîëüêî èíòåðåñíûõ óðîêîâ 3Ds Max. Íà äàííûé ìîìåíò îïóáëèêîâàíû óðîêè: Illumination with Mental Ray (îñâåùåíèå

25. NVIDIA äîáàâëÿåò â ëèíåéêó GeForce òðè íîâûõ GPU
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
Êîìïàíèÿ NVIDIA, ìèðîâîé ëèäåð â îáëàñòè òåõíîëîãèé âèçóàëüíûõ âû÷èñëåíèé, îáúÿâëÿåò î âûõîäå òðåõ íîâûõ ãðàôè÷åñêèõ ïðîöåññîðîâ (GPU) ñåðèè GeForce 9 äëÿ íàñòîëüíûõ ñèñòåì, êîòîðûå îáåñïå÷èâàþò ïîääå

26. NVIDIA ïåðåíîñèò íîâûé ìèð èãð íà íîóòáóêè
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
Êîìïàíèÿ NVIDIA îòêðûâàåò äâåðü â íîâóþ ýðó ìîáèëüíûõ êîìïüþòåðíûõ èãð ñ ïåðåäîâûì ðåíäåðèíãîì è ôèçè÷åñêèìè ýôôåêòàìè, êîòîðûå ïåðåâåðíóò èãðû è ïðåâçîéäóò ñåãîäíÿøíèå îæèäàíèÿ ïîòðåáèòåëåé. Âî ãëàâå

27. RTTGroup 1.0c
(Íîâîñòè 3D ãðàôèêè/Ïëàãèíû)
Âûøëà âåðñèÿ 1.0ñ Autodesk 3ds Max ïëàãèíà RTTGroup. Ýòîò ïëàãèí ïðèçâàí çàìåíèòü ñòàíäàðòíóþ 3ds Max ôóíêöèþ ðåíäåðà â òåêñòóðó. «Ðåíäåð â òåêñòóðó» èëè «çàïåêàíèå òåêñòóðû» – ýòî ïðîöåññ ñîçäà

28. Âûøåë LuxRender v0.5
(Íîâîñòè 3D ãðàôèêè/Ïëàãèíû)
LuxRender êîìüþíèòè ñîîáùàåò î âûõîäå íîâîé âåðñèè ôèçè÷åñêè êîððåêòíîãî ðåíäåðà LuxRender v0.5. Ýòî ïåðâûé çíà÷èòåëüíûé ðåëèç íà ïóòè ê âåðñèè 1.0.  íåì ðåàëèçîâàíî áîëüøîå êîëè÷åñòâî íîâûõ â

29. Ðåíäåðèíã Revit ïðîåêòîâ â 3ds Max
(Íîâîñòè 3D ãðàôèêè/Óðîêè 3D ãðàôèêè)
Íà ñàéòå Autodesk University îïóáëèêîâàí èíòåðåñíûé óðîê ðàññêàçûâàþùèé î ðåíäåðèíãå Revit Architecture ïðîåêòîâ â Autodesk 3ds Max. Óðîê ðàññ÷èòàí íà ïîëüçîâàòåëåé ðàáîòàþùèõ â Revit Architectur

Îò êîäèðîâàíèÿ âèäåî è äî ãåîëîãîðàçâåäêè â ýíåðãåòè÷åñêîé îáëàñòè, îò âèçàóëèçàöèè â ìåäèöèíñêèõ öåëÿõ è äî íàó÷íûõ èññëåäîâàíèé, òûñÿ÷è CUDA ðàçðàáîò÷èêîâ èç ñîîáùåñòâà âûñîêîïðîèçâîäèòåëüíûõ âû÷èñë

31. Íîâûå ãðàôè÷åñêèå ïðîöåññîðû NVIDIA GEFORCE GTX 200
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
NVIDIA ïðåäñòàâèëà ñâîå íîâîå ñåìåéñòâî ãðàôè÷åñêèõ ïðîöåññîðîâ GeForce GTX 200, âêëþ÷àþùåå GeForce GTX 280 è GeForce GTX 260. Íîâûå ïðîäóêòû NVIDIA ïîäíèìàþò óðîâåíü ãðàôèêè íàä èãðîâûì è ðàñøèðÿþò ã

32. Íîâàÿ ëèíåéêà GPU äëÿ íîóòáóêîâ îò NVIDIA
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
Ïî ìåðå ðîñòà òðåáîâàíèé ê ãðàôèêå íà ðûíêå íîóòáóêîâ êîìïàíèÿ NVIDIA óäåëÿåò âñå áîëåå ïðèñòàëüíîå âíèìàíèå äàííîìó ñåãìåíòó è âûïóñêàåò íîâóþ ëèíåéêó GPU äëÿ íîóòáóêîâ - NVIDIA GeForce 9M, è íîâóþ ã

33. Render Magazine 6/2008
(Íîâîñòè 3D ãðàôèêè/3D Æóðíàëû)
Âûøåë øåñòîé íîìåð æóðíàëà "Render Magazine", êîòîðûé ÿâëÿåòñÿ åæåìåñÿ÷íîé êîïèåé ìàòåðèàëîâ ñàéòà render.ru.  ýòîì íîìåðå: íîâîñòè CG èíäóñòðèè, ýêñêëþçèâíûå èíòåðâüþ c Àðñåíèåì ×åáûíêèíûì è c Òè

Íà ñàéòå CGArena îïóáëèêîâàí âèäåîóðîê "Poly Modeling in Archviz" (Ïîëèãîíàëüíîå ìîäåëèðîâàíèå ïðè àðõèòåêòóðíîé âèçóàëèçàöèè). Ýòîò âèäåîóðîê ñîçäàí CG àðòèñòîì Milan Sankovic â 3ds max è Vray.

35. MegaTerrain MAX v1.0 îò Zulus and Fly
(Íîâîñòè 3D ãðàôèêè/Ïëàãèíû)
MegaTerrain MAX v1.0 – íîâûé ïëàãèí äëÿ Autodesk 3ds max 9/2008/2009 (òîëüêî 32-bit âåðñèè) ïðåäíàçíà÷åííûé äëÿ ðåíäåðà ðåàëèñòè÷íûõ è î÷åíü áîëüøèõ ëàíäøàôòîâ. Êëþ÷åâûå îñîáåííîñòè ïëàãèíà: âèç

36. Óðîê 3ds Max è V-Ray: Óõîäÿùåå âðåìÿ
(Íîâîñòè 3D ãðàôèêè/Óðîêè 3D ãðàôèêè)
Íà ñàéòå cg-india.com îïóáëèêîâàí óðîê ïîä íàçâàíèåì "Time is running" (Óõîäÿùåå âðåìÿ) äëÿ ïîëüçîâàòåëåé 3ds Max â ñâÿçêå ñ ðåíäåðîì V-Ray. Óðîê íàïèñàí CG àðòèñòîì Jan K. Vollmer êîòîðûé ðàññê

37. fryrender RC îò Feversoft
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
Äîëãîæäàííûé ðåëèç-êàíäèäàò Fryrender-à íàêîíåö-òî âûøåë! Fryrender – unbiased (íåïðåäâçÿòûé) ôèçè÷åñêè êîððåêòíûé ðåíäåð äëÿ 3D Studio Max (6, 7, 8 [32-bit] - 3dsmax 9, 2008 [32-bit è 64-bit]), C

38. Service Pack 2 äëÿ finalRender Stage-1 R2, finalToon R2 è finalShaders R2.
(Íîâîñòè 3D ãðàôèêè/Ïëàãèíû)
Êîìïàíèÿ cebas Computer GmbH âûïóñòèëà Service Pack 2 äëÿ finalRender Stage-1 R2, finalToon R2 è finalShaders R2. finalToon – íå ôîòîðåàëèñòè÷íûé ðåíäåð (True Line Renderer,TLR) âèçóàëèçèðóþùèé

39. DiHalt 2008
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
DiHalt 2008 - ôåñòèâàëü êîìïüþòåðíîãî èñêóññòâà, êîòîðûé ñîñòîèòñÿ 28-29 èþíÿ â Íèæíåì Íîâãîðîäå. DiHalt óæå â ïÿòûé ðàç ñîáåð¸ò ñî âñåé Ðîññèè è ñòðàí áëèæíåãî çàðóáåæüÿ ñàìûõ ïðîãðåññèâíûõ ýíòóçèàñò

40. Render Magazine ¹5 (2008)
(Íîâîñòè 3D ãðàôèêè/3D Æóðíàëû)
Âûøåë 5/2008 íîìåð PDF-âåðñèè æóðíàëà Render Magazine. Ýòîò æóðíàë ÿâëÿåòñÿ åæåìåñÿ÷íîé êîïèåé ìàòåðèàëîâ ñàéòà ïðåäñòàâëåí â ôîðìàòå PDF, äëÿ ÷òåíèÿ âàì ïîíàäîáèòñÿ Adobe Acrobat Reader èëè Foxit Rea

41. Áåñïëàòíûå ñêðèïòû íà ñàéòå ScriptAttack.com
(Íîâîñòè 3D ãðàôèêè/Ïëàãèíû)
Âñå ñêðèïòû, à èõ íåìàëî, íà íà ñàéòå ScriptAttack.com ñòàëè áåñïëàòíûìè! Ýòè ñêðèïòû ïðèçâàíû îáëåã÷èòü ðàáîòó â 3Ds Max. Ñïèñîê áåñïëàòíûõ ñêðèïòîâ: SuperPainter 1.1, HandManipulator 1.0, Bui

Ïàâåë Êóçíåöîâ ïåðåêîìïèëèðîâàë ïðîöåññû Milky Way 3.0.1, Surface Blur 2.1, G-Corrector 1.0, Throughout 1.0, Distance Fade 1.6, Replace ID 1.0, Object ID 1.0. è AdjustColor 1.5 äëÿ 3D Studio MAX 200

43. Ïàñõàëüíàÿ îòêðûòêà
(Íîâîñòè 3D ãðàôèêè/Óðîêè 3D ãðàôèêè)
 ïðåääâåðèè Ïàñõè ðåøèë íàïèñàòü óðîê î òîì, êàê ïðè ïîìîùè ïðîãðàììû 3ds Max ñ ðåíäåðîì V-Ray è Adobe Photoshop çà 20 ìèíóò ñîçäàòü îòêðûòêó íà êîòîðîé áóäóò èçîáðàæåíû íåñêîëüêî CG Ïàñõàëüíûõ ÿéö.

44. Indigo Renderer v1.0 stable
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
Âûøëà ñòàáèëüíàÿ âåðñèÿ ðåíäåðà Indigo - Indigo Renderer v1.0 stable. Indigo – ýòî áåñïëàòíûé, àêòèâíî ðàçðàáàòûâàåìûé unbiased (îáúåêòèâíûé) ðåíäåð. Ðåíäåð èñïîëüçóåò òàêèå òåõíîëîãèè êàê Metro

45. Êàôåëü 4.0
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
Âûøëà íîâàÿ âåðñèÿ ïðîãðàììû ïðåäíàçíà÷åííîé äëÿ äèçàéíà è ðàñ÷åòà íåîáõîäèìûõ ïðè ðåìîíòå ïîêðûòèé - Êàôåëü 4.0. Ðàçðàáîòàííàÿ â òåñíîì ñîòðóäíè÷åñòâå ñ îòäåëî÷íèêàìè, ïðîãðàììà Êàôåëü ñïîñîáíà ñó

46. Brazil r/s v2.1b (Pro-Beta) build 1587 îò SplutterFish, LLC.
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
Âûøåë íîâûé áèëä ïîïóëÿðíîãî ðåíäåðà îò êîìïàíèè SplutterFish, LLC. - Brazil r/s v2.1b (Pro-Beta) build 1587. Brazil r/s - ýòî ñîâðåìåííûé ðåíäåð äëÿ 3ds max, VIZ è Rhino. Íå òàê äàâíî âûøëà âåð

47. V-Ray - 1.50.SP2 îò Chaos Software
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
Êîìïàíèÿ Chaos Software àíîíñèðîâàëà âûõîä íîâîé âåðñèè ïîïóëÿðíåéøåãî âèçóàëèçàòîðà V-Ray - 1.50.SP2 (1.50 ñåðâèñ ïàê 2). Ýòîò ñåðâèñ ïàê ñîâìåñòèì ñ Autodesk 3ds Max 2009 è Autodesk 3ds Max Design

48. Render Magazine #4
(Íîâîñòè 3D ãðàôèêè/3D Æóðíàëû)
Âûøåë àïðåëüñêèé íîìåð PDF æóðíàëà Render Magazine. Æóðíàë ÿâëÿåòñÿ åæåìåñÿ÷íîé êîïèåé ìàòåðèàëîâ ñàéòà render.ru.  ýòîì âûïóñêå: íîâîñòè CG èíäóñòðèè, ýêñêëþçèâíûå ñòàòüè: Ðèñóåì «Umbrella sky» ñ Ma

49. ShaderFX v2.0 îò Lumonix ïîääåðæèâàåò 3ds Max 2009
(Íîâîñòè 3D ãðàôèêè/Ãëàâíûå íîâîñòè)
Êîìïàíèÿ Lumonix âûïóñòèëà íîâóþ âåðñèþ ñõåìàòè÷åñêîãî ðåäàêòîðà øåéäåðîâ - Shader FX 2.0. Shader FX – ýòî ïîëíîöåííûé real-time ðåäàêòîð øåéäåðîâ äëÿ 3ds max. Ïîçâîëÿåò áåç îïûòà ïðîãðàììèðîâàíèÿ

Autodesk ïðåäñòàâèëà äâå íîâûå âåðñèè Autodesk 3ds Max, ëèäèðóþùåãî ïðîãðàììíîãî îáåñïå÷åíèÿ â îáëàñòè òðåõìåðíîé ãðàôèêè è àíèìàöèè. Autodesk 3ds Max 2009 äëÿ õóäîæíèêîâ èíäóñòðèè ðàçâëå÷åíèé è Autod

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